Since beginning my career, I’ve been composing, arranging, and performing an eclectic variety of polystylistic music, including for games, films, the concert hall, and for fun. Game music and sound art has especially been a longtime passion of mine, and making it my career has been an exciting and rewarding ride.
My music has been featured in several games, demos, and other interactive projects, and has been performed by WWU Wind Symphony, the Equus Sax Quartet, the Bellingham Chamber Music Society, Rachel Hacker, Madeline Slettedahl, and many others. I’ve also had music featured in film festivals across the US, most prominently in the cult monster film Hunting Grounds (formerly Valley of the Sasquatch). I’ve presented at events both abroad and internationally, at the semiannual Game Audio Bash I co-founded and co-organize as well as at the international Ludomusicology Conference in Chichester, UK.
I studied music composition at Western Washington University under Roger Briggs and Bruce Hamilton, graduating magna cum laude in both March 2013 with a Bachelor of Music in Composition and in June 2015 with Master of Music in Composition. I currently lives with my middle-school-teaching wife and our cat in Bellingham, WA, where I continues to actively compose, teach, and perform.
Jon can be reached by email at firstname.lastname@example.org.
My goal as a composer is to write music that enriches people’s experiences, whether they’re playing a game, watching a film, attending a concert, or listening to music as they go about their day.
This goal can manifest in many ways. I may write and implement music that enhances a game scene’s emotional qualities, determining which blend of musical tricks best fits the scenario. I might compose several layers of sound to correspond with different game states, like exploration or hiding. I may write and record something flashy and virtuosic to add a human element of excitement. I may even choose silence over music.
Regardless, my job is always to use music and sound to make your experience as interesting as possible.
- Original composition and artistic sound design for games, films, television, web, the concert hall, dance, and other media or projects
- Music consultation and production for your score, album, or any other music for which you need outside expertise
- Classes, workshops, and coaching/lessons in music theory, composition, digital audio, and more
Interested in hiring Jon? Contact him here!
Jon provided an amazing score for “Valley of the Sasquatch”. He was eager to collaborate and very communicative throughout the scoring process. He gave our indie horror film a big epic score with a theme that will stick in your head for weeks.
— John Portanova, Writer/Director Valley of the Sasquatch
…the score by Jon Bash helps establish the tone for the film, adding a sense of adventure and scale to the creature feature structure of [Valley of the Sasquatch]
Jon delivers great work, no matter the amount of direction. Jon’s compositions bring a great emotional element and depth of character to films in a subtle, yet appropriately noticeable way. His mastery of music and attention-to-detail are the tasty cake frosting every good film needs.
— Robert Speewack Bojorquez, Production Manager, Cinesaurus
Jon Bash is the rare musical architect who can balance his cerebral inclinations with his sense for the intangible. His consistent ability to develop and deliver unique, bold, and dynamic compositions makes him an ideal working partner for any collaborator or commissioner.
— John von Volkli, former bandmate/songwriting partner
I met Jon at the 2014 Global Game Jam, where he was offering his services as a composer and sound designer. I’ve worked with Jon on a few game projects since then, and wish to continue to do so for several reasons:
For one, Jon has ALWAYS met his commitments to our projects. He communicates his status and any difficulties with a frequency that puts the team at ease. This is an understated quality in collaborators, which is why I feel it needs to be stated above all other testimony. This man gets stuff done.
For two, Jon is extremely receptive to criticism and effectively incorporates any suggestions into his work. I am not the easiest director to work with in this sense – I have demanded very technically precise pieces that have required multiple iterations of feedback in a short timeframe. Jon has risen to those occasions and produced to my requirements without complaint.
For three, Jon is good at, uh, making music. Best for last, am I right? I still loop the soundtracks for the games we’ve worked on because…well, just listen to his SoundCloud. You’ll hear what I’m talking about.
— Piers Excell-Rehm, game developer
I hired Jon to write a cello arrangement to go with my existing original guitar arrangement. He worked very fast and supplied me with all needed sheet music and recordings. He really elevated my song and the cellists mentioned how well written their parts were. Successful project! Thank you Jon!
— Deborah Blakesley, singer/songwriter
An excellent composer and a soon-to-be major player in the new field of ludomusicology. His work as a scholar is thoughtful, intuitive, and results in excellent, provocative results.
— Bertil van Boer, Professor of Musicology-Theory
“I had the utmost pleasure of partnering up with Jon for a recent game jam. He handled the overall sound design, including composing the main theme + alternative mood variations and all sound effects.
Jams are a uniquely challenging environment to work in and teaming up with strangers can often lead to difficult situations, fortunately Jon was more than able to work with the restrictions and achieved fantastic results based on very little input – I was particularly impressed by his ability to understand and produce the perfect atmosphere based on an admittedly stark game design.
Overall working with Jon was easy and the results were beyond expectations, I wouldn’t hesitate giving him full creative control over sound design on future projects and I feel his work was of vital importance to helping our game place first in the ratings.”
— Tim Cooper, Game Jamineer
a short list of my current / recent projects and how I’m spending my time
- Eclectic, self-directed, post-degree studies in music, audio, games, software development, and related topics
- A piece for Kingma flute with glissando headjoint and electronics (to be premiered by Rachel Hacker)
- A concertino for contrabass saxophone (to be premiered by Marcel Helland)
- Co-organizing the semiannual Game Audio Bash in Bellingham, WA
- Teaching an online video game music intro course for the Western Washington University Department of Music
- Writing things at Skeptical Spirit
- Meditating lots